3:16 Games
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9.8 is the first 3:16 Games video game.  It is a 2D action-shooter game with pixel graphics.  There will be various game modes, such as CTF, Deathmatch, and possibly flag defense mode reminiscent of Nazi Zombies but 2D and probably worse!  The game revolves around the concept of gravity switching.  If you're standing on a surface, you're able to flip your gravity to any other surface.  Weapons are designed to be unique, slightly crazy, and to be used in tandem together.  Place a mine and use a rocket to push someone into it!  Forcibly flip someone else's gravity and drop them into a trap!  Our purpose is to create a fun multiplayer game that can be picked up and played for a little bit with a friend or sibling.  So enjoy, and let us know what you think!
 
Current Build
Mac: Build 6
Windows: Build 3.1 (Ignore the weird box grenades please.)
 
System Requirements
  • Windows 2000, Windows XP, Windows Vista, Windows 7
  • DirectX 8 or later (Windows) or OpenGL (Macintosh)
  • DirectX 8 compatible graphics card with at least 32MB of video memory (Windows) or OpenGL compatible graphics card (Macintosh)
  • Pentium or equivalent processor (Windows) or Intel processor (Macintosh)
  • DirectX 8 compatible sound card (Windows)
  • 128 MB of memory or greater (noted only in official Game Maker help file documentation)
  • 800×600 or greater screen resolution with 16-bit or 32-bit colors
 
Controls
Player 1:
Left - A
Right - D
Shoot - S
Jump/Double Jump - W
Switch Weapons - C
Use Weapon/Upgrade Shops - X
Gravity Flip: Z then desired direction (W, S, A, or D)
 
Player 2:
Left - J
Right - L
Shoot - K
Jump/Double Jump - I
Switch Weapons - .
Use Weapon/Upgrade Shops - ,
Gravity Flip: M then desired direction (I, K, J, or L)
 
Planned Features
- New weapons
- Various game modes
- Online play (hopefully)
- Enemies/Enemy AI
- 4-way gravity flipping
- Interactive Background Music (firing of weapons creates pitches depending on chord playing)
- In-Game Level Editor?  (Depends on how well I can make it)
- Make lights look like they're actually on instead of magically lighting up stuff.  Programming  = BLACK MAGIC.  BLACK MAGIC I TELL YOU.
- Make grenade explosions look like explosions
 
Features In Progress
- 4-way gravity flipping
  
Completed Features
- Split Screen
- 5 unique-ish weapons (Pistol, Shotgun, Rocket, Mines, Grenade)
- Teleporters (think Portal but you drop them in front of you)
- Speed optimizations
- 2-way gravity flipping
- Weapon/Upgrade shops (everything's free currently, weapon shops also refill ammo)
- Currency (weapons are free, upgrades cost $50 each)
- Spawn Points/Lives
- Camera rotation and improved gravity controls



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